MERCEDES-LACKEY Digest 311 Topics covered in this issue include: 1) Re: Just saying Hi and wondering. by MURANOG THE BIG CUDDLY TROLL 2) Re: Just saying Hi and wondering. by dbackhau-+AT+-isou10.estec.esa.nl 3) Re: re: Eastern Empire (+changing philosophies) by "Sanna Koulu" 4) Re: Tremane & Solaris by dbackhau-+AT+-isou10.estec.esa.nl 5) Re: Vanyel and the Vales by dbackhau-+AT+-isou10.estec.esa.nl 6) Re: role-playing games by jc-+AT+-crosfield.co.uk (Jerry Cullingford) 7) Re: role-playing games (long) by "Sanna Koulu" 8) Re: re- myriad subjects by "Sanna Koulu" 9) Re: Coconuts, Xanth, pics & Re: 1996 ML by Todd Kungas 10) Re: Too Much Misty & Queens Own by "Sanna Koulu" 11) Re: Cut and Paste by mealink-+AT+-syd.au.swissbank.com (Kerry Mealing) 12) Re: Vanyel and the Vales by AlyxGMacK-+AT+-aol.com 13) Re: illustrations by duvall.23-+AT+-postbox.acs.ohio-state.edu (Stacy Hunt DuVall) 14) Re: Way off topic! (was Re: Robert Jordan (off topic)) by Tammy Harris 15) Re: Just saying Hi and wondering. by mel (Melanie Dymond Harper) 16) Re: Snow by Becky Anne Christensen 17) Re: FW: Re: YKYBRTMMLW: by Becky Anne Christensen 18) Re: Just saying Hi and wondering by dbackhau-+AT+-isou10.estec.esa.nl 19) Re: Urtho/reincarnation by jc-+AT+-crosfield.co.uk (Jerry Cullingford) 20) Re: Too Much Misty & Queens Own by jc-+AT+-crosfield.co.uk (Jerry Cullingford) 21) ADMIN: alternate reading list page by mel (Melanie Dymond Harper) ---------------------------------------------------------------------- Date: Fri, 12 Jan 1996 08:54:37 GMT0BST From: MURANOG THE BIG CUDDLY TROLL To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Just saying Hi and wondering. Message-ID: <18434213F2-+AT+-crystal.kingston.ac.uk> For a Valdemar-based MUD, try telnetting to mud-+AT+-vividnet.com 1996 Muranog ***************************DGIF #11027************************* *"If thou do not wish to talk, * * and thou do not wish to listen, * * then thou do not wish to live." - Dawn Taylor, Canadian poet* *************************************************************** ------------------------------ Date: Fri, 12 Jan 96 10:03:16 +0100 From: dbackhau-+AT+-isou10.estec.esa.nl To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Just saying Hi and wondering. Message-ID: <9601120903.AA08854-+AT+-isou10.estec.esa.nl> > Hiyas, >I have been reading Lackey for awhile and I love her stuff. I was just >wondering if there were any MUSH'es and other Role Playing PLaces for her >books, IE Heralds and the such. I know Robert Jordan has a couple, I am on >two of them;). Well anyhow I should keep this short for my first post. Thanks. > ravnmoon-+AT+-cdsnet.net I attach the relevant section from the Lackey archives faq: *************************************************************** 5. Why won't she let us have a MUSH or write fanfic? Russell Galen is Mercedes Lackey and Larry Dixson's agent. He has made the following statements in a general post to alt.books.m-lackey, dated in October 1994. Any use of works by Mercedes Lackey and Larry Dixson in fan fiction or a role playing game is strictly prohibited. The reasons are as follows: A. It is copyright infringement. Any unauthorized use of intellectual property, whether or not for profit, is copyright infringement. B. The authors are against it. Knowing that strangers are making use of one's world, one's characters, one's creations, is usually a very unpleasant feeling, one of violation and intrusion. C. There's been a great deal of discussion here as to whether a MUSH or MUD would help or hurt the salability of commercial game rights. The fact is, we don't know. It might have no effect, or a ruinous effect. There is ample evidence for both from other media, and I don't know the answer. Given that uncertainty, we have to err on the side of caution and protection. D. All of us on this side have discussed this and are resolved to take no chances with these valuable copyrights, and will vigorously pursue all legal means at our disposal. Also, any action we might take would not be limited to individuals but to the universities and other organizations that permit their equipment and lines to be used for this illegal purpose. E. Yes, we're greedy and narrow-minded in defense of our clients' ability to make a living. This is Mercedes Lackey's job. Anything that threatens her ability to make a living is no less an evil than any other situation in which an innocent party is forced, by the actions of strangers, to fight for her livelihood. So, please, folks - Just Say No to Lackey-MUDS. If you want to write Fanfic, please send mail to the Queen's Own or HighFlight addresses above, and request a release form. Don't go doing something that you're going to wind up regretting, later. ******************************************* And on a "P. Anthony" (shoulders rise defensively, furtive looks around the room) note - lookee what I came across when sifting through the FAQ pages on the Archives "Other collaborations: with Piers Anthony If I Pay Thee Not In Gold (1993) (Baen: US PB 0 671 87623 6) ..... " The guy can't be all bad if _SHE_ choses to work with him. Anyone read this? ciao ciao Debbi *************************************************************************** * Pets are always a great help in times of stress. And in times of * * starvation too, o'course. * * Terry Pratchett, Small Gods * *************************************************************************** ------------------------------ Date: Fri, 12 Jan 1996 11:10:24 EET From: "Sanna Koulu" To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: re: Eastern Empire (+changing philosophies) Message-ID: <319145153A-+AT+-otdk.helsinki.fi> Mannaheim wrote: > On Wed, 10 Jan 1996, David J. De Riemacker wrote: > > > I always got the impression that the Eastern Empire was founded by > > Urtho's people. They are the self-described masters of Gate technology, and > > they also have permanent Gates(IIRC). Along with that, wasn't there something > > in the Storms books about the founders of the EE coming out of a Gate in the > > wrong place. > > What strikes me at first is the way that [the Eastern Empire] treats > [its] people. > Ruthlessly. Charliss is quite evil, and will stop at nothing to get what > he wants. To me, this is not the way of the people that followed Urtho, > although they might have changed over the centuries. Still, I don't > think it's Urthos people who founded the Eastern Empire. Actually, I don't think the Eastern Empire is exactly evil. I think it's a close approximation of the Roman empire. The EE is certainly closer to real-world nations than Valdemar (for good or for ill :). It's not so cutesy-pretty. Kerry pointed out that the EE was founded by mercenaries, probably from Ma'ar's forces. Didn't Urtho have mercenaries too? About "the ways of the people" changing: I think Velgarth is too static. Compare Vanyel's times with Talia's. The differences are minimal. For that matter, compare the Mage-Wars timeline with the current one! And there's over two millenia in between. Velgarth doesn't change enough to be realistic. [So I think that the EE could well have been founded by Urtho's people. The views of people change surprisingly fast.] -Seanna ------------------------------ Date: Fri, 12 Jan 96 10:20:59 +0100 From: dbackhau-+AT+-isou10.estec.esa.nl To: mercedes-lackey-+AT+-herald.co.uk Subject: Re: Tremane & Solaris Message-ID: <9601120920.AA08901-+AT+-isou10.estec.esa.nl> Amy wrote: >I'd like to start a new thread, is anyone interested? > >It's aobut Tremane & Solaris. In SR at the end Solaris puts a spell on >Tremane the will always make him tell the truth. What do you think will >happen to Tremane in SB? Will he become the ruler of Hardorn? Will the >negotiations between Karse, Hardon, and Valdemar continue through the Storms? > >Any thoughts and new comments.... Weellll, I'd love to join in, but for those of us who have to wait for the whims and variges (sp??? Meaning????) of various publishers and bookstores, I have yet to see, yet along read SR (or WG in paperback for that matter). There are parts of the world these haven't reached yet - so could the thread wait a while until it makes sense to all of us? ciao ciao Debbi ******************************************************************************* * Pets are always a great help in times of stress. And in times of * * starvation too, o'course. * * Terry Pratchett, Small Gods * ******************************************************************************* ------------------------------ Date: Fri, 12 Jan 96 10:39:17 +0100 From: dbackhau-+AT+-isou10.estec.esa.nl To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Vanyel and the Vales Message-ID: <9601120939.AA08942-+AT+-isou10.estec.esa.nl> Declan wrote: > >Thought I'd just bring up something that's been bugging me for a while now. >When Savil took Vanyel to the k'Treva vale, how come Vanyel only met with >Starwind and Moondance? I didn't notice him meeting with anyone else of >the clan. This struck me as quite odd. Later on when Savil goes back to >the vale for help, there are gate guardians and everything. So, the true >question is: Why didn't Vanyel see anyone else while he was there? Any >comments? followed by Mat: > >That's bugged me for a while too. It's kind of interesting that during >all the exploration of the Vale mentioned, he never met a Hawkbrother. >Also, what's with the voorthayshen (Clan Keep)? There's _nothing_ like >that in Winds. In MPawn, it seems like there's one building, with one >tree (the king tree) in the middle. It sounds like the whole Clan >lives in that tree. What's going on here? I was going to blame it on time elapsing between LHM and Winds being written, but, according to the Archives (yes sorry, I've still got the link open, and it's full of useful bits and bobs), LHM was published '89/90 and Winds '91/'92/ '93 - so there wasn't any great passage of time elapsed for the mind to drift. Certainly from the images generated in Winds, it's hard to imagine someone _not_ meeting hertsai/other whatjamcallums - you know - Tayledras??? whereas in LHM (it's a while since I read this I must confess - I'm sorry, really I am, I'll read it soon promise, promise, promise - don't throw me out, puhleeeeeeeeese) - erm, .... where was I, oh yes, in LHM(1) you get no real impression of any other people. Well that's a somewhat empty contribution to the thread innit - all I've done is repeat Declan and Mat - oh well, I have no original thoughts on this in my head this morning - blame it on caffeine deficiency. Debbi ******************************************************************************* * Pets are always a great help in times of stress. And in times of * * starvation too, o'course. * * Terry Pratchett, Small Gods * ******************************************************************************* ------------------------------ Date: Fri, 12 Jan 1996 09:56:31 +0000 (GMT) From: jc-+AT+-crosfield.co.uk (Jerry Cullingford) To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: role-playing games Message-ID: <9601120956.AA11000-+AT+-crosfield.co.uk> > > ok, maybe someone on the list can help me. for years i've been hearing about > these "role-playing games." role-playing games this, role-playing games that. > etc. etc. now, i personally wouldn't know a role-playing game if it jumped up > and bit me on the heel, so maybe someone could describe them for me. what is > the format? how exactly does it work? They work a bit like an improvised radio play :-). One person acts as a sort of referee, and the other players act as (usually :-) ) a team - each plays the part of a particular character (wizard, fighter, thief, priest, investigator, detective, samurai or whatever depending on the setting). The referee (aka Game or dungeon master) describes the locations they can visit, and plays the part of any other characters or creatures they meet; the player characters decide what they want to do to, and the referee tells them how the other non-player characters react, and describes new locations the players move to. The key point is that it's up to the players how they try to achieve their objective - they can try anything they can think of, and the referee will determine what happens. So (for example) if they're trying to get past a monster, they don't have to fight it - they could try to sneak past, or bribe it, or bluff their way past, or dress up in sheets (assuming they had some) and pretend to be ghosts to try and frighten it off, or whatever. Usually the game mechanics will have rules/guidelines for common activities, with die rolls determining whether the action succeeds or fails, depending on the skills of the character, so it's not a totally arbitrary decision by the referee. Typically, there are usually rules for improving character skills - so that people will play the same character in further adventures, fighters become more likely to hit their opponents, wizards gain access to more powerful spells, and so on. Since people can be playing the same character for long periods of time (typical sessions run from anything from a couple of hours to most of a day, and maybe hundreds of sessions over several years) people usually build up a background for the characters they play - both as background information, and history from the adventures the characters have been in. Now obviously it's up to the referee to come uip with settings for the players to explore - and he needs to know how the game mechanics work - but there are usually a lot of pregenerated scenarios available, with maps, and creature and location descriptions, which can help reduce the work required to run a campaign. -- _|_ / | Jerry Cullingford jc-+AT+-crosfield.co.uk (Work) \_|_ jc-+AT+-selune.demon.co.uk (Home) \__/ Hemel Hempstead, UK jerry-+AT+-shell.portal.com (alternate) ------------------------------ Date: Fri, 12 Jan 1996 12:18:29 EET From: "Sanna Koulu" To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: role-playing games (long) Message-ID: <32B3901F22-+AT+-otdk.helsinki.fi> Krhm. [Lecture mode on :) ] [Remember I warned you about the length. But hey, not very much of it is quoted!! :) ] > ok, maybe someone on the list can help me. for years i've been hearing about > these "role-playing games." role-playing games this, role-playing games that. > etc. etc. now, i personally wouldn't know a role-playing game if it jumped up > and bit me on the heel, so maybe someone could describe them for me. what is > the format? how exactly does it work? Once upon a time (in 1970's) there was, I think, a fantasy board game (strategy game?) called Chainmail. Some wise guy had the idea of "being" your character for the game, and developed D&D (which Amy referred to). Thus were role-playing games born. As for how they work: Practically every single role-playing game I've seen explains on its first pages what role-playing games are. The most common explanation, somewhat paraphrased, goes: a RPG is a combination of a book, a play in which you are the actor, and a social gathering. The action in a book is (usually) divided into chapters. A rolepaying "campaign" could be said to correspond to the book as a whole, and it is divided into "adventures" which might be compared to the chapters. These adventures have different plots and goals, which the characters try to solve/achieve. In a RPG, the characters represent us, the players. They are created by us (usually one player -> one character) the same way personas for the fan club are. The players determine more-or-less randomly how strong, intelligent, charismatic etc. the characters are (thus it's called "rolling a character" - often (in the afore-mentioned DD and ADD) one uses 3 six-sided dice). Then the players decide race (elves, dwarves, space aliens :) from the selection the game system [and the GM - look below] allow. Most RPGs are fantasy-based, so you get an assortment of traditional Tolkien fare. Then the rest of character creation... it can be (usually is) a lengthy process, because for the rest of the campaign you ARE that character, so it naturally takes forethought... Oh, yeah, these characters' skills are defined by their "class". Fighters fight, thieves pick pockets and disarm traps, mages cast spells, etc etc. Through adventuring, these characters get more skilled and more personal and can sometimes assume epic qualities. There is a divine figure, the DM /GM who leads the game (those stand for "dungeonmaster (in DD and ADD) and "gamemaster" (most other systems), by telling the rest of the participants what their surroundings look like, what time of the day it is, how many 1000- year old red dragons are charging straight towards them... The GM takes care of the world, any characters the players meet (NPCs = non-player characters), the plot - everything except the player- characters' actions. However, GMing isn't nearly as hard as it sounds... by their actions and character descriptions the players help create quite a lot of the environment. Though the GM is, in the context of the game, omnipotent, he is still a participant as much as the players. Most roleplaying games are published in book format. The rule-book gives the rules on how to determine if a sword-strike hits or if a character can cast a given spell. It also describes the world in which the action is set. Some RPGs are tied to a world or a setting, and can't really be transplanted elsewhere - for example MERP, the Middle-Earth Role-Playing game, or AD&D (Advanced Dungeons & Dragons), which only works in fantasy settings. Some, like GURPS (Generic Universal Role-Playing System ?) can be adapted to any world. Most, but not all, RPGs use dice (Amber, for example is totally diceless). They come in numerous forms (4-sided, 10-sided...) and in many pretty colors. Despite the fact that many role-players are quite attached to their dice ("This gem here always rolls a 6"), the dice are only used for generating random numbers, and not satanic worship. (Am I preaching to the converted here? :) In addition to the rule-book, some paper and pencils and the all- important dice, very little else is needed. Well, a lot of junk food (pizza is a favorite) helps. Those cutesy metal figurines are sometimes used for clarifying combat situations, but they are mostly reserved for the closely related (to RPGs, that is) phenomenon of strategy games. I don't know anybody who really uses them for RPGs. Related phenomena: Well, a lot of role-playing games have been adapted to the computer. The basic difference is that while a live RPG campaign can continue for years and years, as long as the GM and the players have interest and imagination left, a computer game ends sooner or later. Actually, computer RPGs and real ones are quite different (in computer games the number of "paths" you can take is always limited), but the expression is commonly used to describe a computer game in which the character can develop with time. The line between computer RPGs and computer adventure games is quite vague. There's also lots of books which are based on some RPG or other. A lot have been published by TSR (a LARGE company who owns AD&D etc). For example the Dragonlance books occasionally praised on this list are based on a role-playing setting. Actually I wouldn't recommend any of the TSR books (well, actually, Salvatore ain't bad), but they do give a familiarity with the worlds. Trading card games. These are new and hugely popular, the most famous being Magic the Gathering which made its breakthrough just a few years ago. Actually there isn't very much connection between TCGs and RPGs, but they are often published by the same companies and sold in the same stores... and the same people often play both. [OK, that's all, folks. Lecture mode off.] -Seanna ------------------------------ Date: Fri, 12 Jan 1996 12:28:45 EET From: "Sanna Koulu" To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: re- myriad subjects Message-ID: <32DF3D1D80-+AT+-otdk.helsinki.fi> Becky wrote: > On Thu, 11 Jan 1996, Ashke wrote: > > [Becky wrote:] > > > > > Urtho also doesn't seem like the kind of person that would > > > take someone's body over like Maar did. > > > > > But what about good old fashioned reincarnation???? There werent > > companions back then for good men to come back as. And Firesong evin > > mentions reincarnation in SR. > > Well, I guess that could be possible, but I like to think that > there are lots of truly good forces, not just a couple that keep coming > back. It makes it seem more important somehow. I probably don't make any > sense though do I? Actually, you do. Also, I totally agree. Should we have a vote on this list on who Urtho reincarnated to (Van, Firesong or no one?) -Seanna ------------------------------ Date: Fri, 12 Jan 1996 03:39:36 -0700 From: Todd Kungas To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Coconuts, Xanth, pics & Re: 1996 ML Message-ID: <9601121039.AA14003-+AT+-wtpprod1.wtp.net> At 10:10 01/12/96 GMT, you wrote: >> >> And to all of you who are so willing to sling a few coconuts... what are >> ya, RICH or something????? Up here in British Columbia, coconuts are >> pretty darn expensive! Of course, there is an alternative... >> >> BEWARE, OR SUFFER THE SLINGS AND ARROWS OF OUTRAGED PINECONES! >> >> >> *********************************************************************** >> * Really good novels flow like poetry when they're actually prose * >> *---------------------------------------------------------------------* >> ********************* Herald Chonni Brightwolf************************* > > HAH! Good point, we don't got many coconuts, (them darn sparrows >never quite make it over here with 'em) but here in the central valley in >CA, we got plenty of oranges! Nice juicy oranges tht will splat on your >face! Hee-hee:) > > (:*BECKY*:) > Why not use snow, there's plenty, and it's free ---------------------------------------------------------------------------- Equine: an484352-+AT+-anon.penet.fi USA O thou, my milk-white pony, whose coat is as the moon-beams of this autumn night, carry me like a bird through the air.... [by Murasaki Shikabu (974-1031)] ---------------------------------------------------------------------------- ------------------------------ Date: Fri, 12 Jan 1996 12:49:28 EET From: "Sanna Koulu" To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Too Much Misty & Queens Own Message-ID: <3338012DE6-+AT+-otdk.helsinki.fi> AliFarr wrote: > "Sanna Koulu" wrote: > > >... I think it's been mentioned that Valdemar has > >judges and magistrates (or something that serves those functions). > >Montesquieu would have a fit at Valdemar's government otherwise > >(Think about it: the same group of people makes the laws, enforces > >them, and passes sentences .) > > No, Not wince. The point of being a Herald and able to dispense justice, is > that you can find the perpatrator, ascertain the truth directly from the > minds of the accused and victim, detemine if they truly are insane (as in > deranged minds - not just so cruel and evil that any moral person would see > their acts as insane) All well and good this far... > then immediately dispense justice in accordance with > the law of Valdemar. Which has been passed by the Crown, who just happens to belong to the Heraldic Circle. > No need for juries that can be swayed, appeals by the > not so innocent acclaiming they are innocent, and there goes the biggest > argument against the death penalty; accidently executing an innocent person.. Are you serious?! Juries and appeal courts are internationally accepted. The UN declaration of Human Rights requires them. The point isn't that it should be easy for the criminal to get loose. The point is that the judge might be wrong. Your suggestion of the Herald acting as prosecutor, judge and head-man requires that Herald to be infallible, totally impersonal (why did you think judges can't judge in personal cases?) and _to_be_perceived_that_way. Heralds aren't, and can't be, any of those things. Also, we have laws that guarantee us immunity of the body. The requirements for the police right to body-search and strict. How much more sacrosanct should our minds be? The Herald can't just go around raping away people's thoughts. About death penalty: I've argued about this, a lot, with my friends. I'd say that the risk of executing the wrong person is a real-world reason against it. However, I don't think 40 years in jail is a much better option. Thus we might discuss the question whether, in an optimal world, death penalty would be just. Should someone who kills be killed himself? That is the primary question. > Note that Circuit Heralds did not handle large scale justice - as in the > town caught cheating on their taxes. But I would still expect that a Herald > would accompany the Guard and whoever came to investigate, to ascertain who > was really guilty. Of course, Heralds would be great as investigators. (Though note the reasons against it) It's just that their acting as judges is a gross miscarriage of justice. -Seanna ------------------------------ Date: Fri, 12 Jan 96 11:04:39 EST From: mealink-+AT+-syd.au.swissbank.com (Kerry Mealing) To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Cut and Paste Message-ID: <9601120004.AA27146-+AT+-syd.au.swissbank.com> Cindy wrote: > Actually, the twin questions of citing your quotes, and deleting down > quotations to a more elegant length seem to be coming up frequently. > Perhaps they should be included in the FAQ? Mel, what say you? I'll > compose a paragraph or two if you'd like. I think they are.. But anyway, the whole faq problem is that the people who should read it are the people who either don't, or don't know how to get it in the first problem. But hey, I'm all for it - it might work. :) Kerry. ------------------------------ Date: Fri, 12 Jan 1996 07:57:53 -0500 From: AlyxGMacK-+AT+-aol.com To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Vanyel and the Vales Message-ID: <960112075752_60005769-+AT+-mail04.mail.aol.com> Sorry to have to send this to *Everyone*, but what is the address to be removed from the mailing list? My time has been so hammered lately, I've found myself deleting without reading and I just don't like that., Blessings to all Alyx ------------------------------ Date: Fri, 12 Jan 1996 08:39:29 -0500 From: duvall.23-+AT+-postbox.acs.ohio-state.edu (Stacy Hunt DuVall) To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: illustrations Message-ID: <199601121339.IAA13803-+AT+-postbox.acs.ohio-state.edu> Becky wrote: > >On Thu, 11 Jan 1996, Gjuka wrote: > >> >Meg wrote: >> > >> and i really enjoyed a few of his griffon pictures (especially the mating >> griffons) and the art in the elvenbane. but as for cover art...i don't >> think he's ready yet. his stuff looks horrid on covers.... >> >> -colette >> gjuka-+AT+-cnw.com > I think some of the griffon pictures are good too. He seems to be >good at those, but really awful at people. > > (:*BECKY*:) > No doubt! I was flipping through Storm Warning last night, and noticed something. Is it just me, or does the picture of Natoli make her look vaugely like an elf? His animals (especially birds) are beautiful, but his people just aren't as good. My $.02! Stacy Hunt DuVall duvall.23-+AT+-osu.edu Brain: "It must be taxing to be such a boob." Pinky: "You have no idea." ------------------------------ Date: Fri, 12 Jan 1996 08:52:53 -0500 From: Tammy Harris To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Way off topic! (was Re: Robert Jordan (off topic)) Message-ID: <348AA674009-+AT+-medicine.dmed.iupui.edu> On Friday, Jan 12, Becky wrote: > > "It's time to ask yourself what you believe" > > > Sorry this is totally off subject, but I'm just dying to know if > you got that sig from Indiana Jones, we watched it last night, and the > natzi guy said that, and it sounded really familiar, and now I know why. Yes, it is indeed from Indian Jones and the Last Crusade. Tammy "It's time to ask yourself what you believe" ------------------------------ Date: Fri, 12 Jan 1996 14:33:04 GMT From: mel (Melanie Dymond Harper) To: mercedes-lackey-+AT+-herald.co.uk Subject: Re: Just saying Hi and wondering. Message-ID: <9601121433.AA18034-+AT+-vanyel.herald.co.uk> > For a Valdemar-based MUD, try telnetting to > > mud-+AT+-vividnet.com 1996 > Hmm. Despite what Misty's already said about MU*s being something she was not willing to approve? Gads, some people are dumb. Mel. ------------------------------ Date: Fri, 12 Jan 1996 06:50:54 -0800 (PST) From: Becky Anne Christensen To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Snow Message-ID: On Fri, 12 Jan 1996, Katherine M. Brielmaier wrote: > On Thu, 11 Jan 1996 05:19:32 GMT, > Becky Anne Christensen wrote: > > (after I started a snowball fight) > > > > Send some snow balls this way! I could use them! Snowballs don't > >scare me! I love snow! > > > > (:*BECKY*:) > > Oh yeah?! > > Well take this!! > > *wham wham biff bang thud smack wham thud wham wham wham!* > > > > Nyah Nyah Nyah!! > > Kaatje > "and the man who can do that, can plan my castle-onslaught any day." > > Whoopee! Snowball fight! *bam splat* *Kablooee!* (:*BECKY*:) ------------------------------ Date: Fri, 12 Jan 1996 06:52:43 -0800 (PST) From: Becky Anne Christensen To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: FW: Re: YKYBRTMMLW: Message-ID: On Fri, 12 Jan 1996, Katherine M. Brielmaier wrote: > On Fri, 12 Jan 1996 00:40:42 GMT, > Patrick S. Waterlander wrote: > > >On Thu, 11 Jan 1996, Fiona Graham wrote: > > > >> Becky wrote: > >> > >> > Hey, no fair! That was supposed to be a MAGICAL attack! > >> > And where are the sparrows? > >> > > > >> > > --Gyfalcon > >> > > >> African or European? > >> > >> (:*BECKY*:) > >> > >> A-HA...and other exclamations of great glee and jubilation..I sense a fellow Monty > >> Python fan in the ranks.....glad to know I'm not alone (: > >> Fiona > >> > > >But then again, if she's lighter than the duck, does that mean she's a > >witch? > > > >(Monty Python fan waving from the ranks) (wave wave) > > -Mannaheim > > > > Doesn't matter--anybody comes near me, and I'll bite their kneecaps! > > (wave wave) > > Kaatje > > *NICHT*! Don't mess with me, or I'll say *Nicht* ha-ha-ha! (:*BECKY*:) ------------------------------ Date: Fri, 12 Jan 96 15:56:08 +0100 From: dbackhau-+AT+-isou10.estec.esa.nl To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Just saying Hi and wondering Message-ID: <9601121456.AA09275-+AT+-isou10.estec.esa.nl> >For a Valdemar-based MUD, try telnetting to > >mud-+AT+-vividnet.com 1996 > >Muranog OK, OK, OK, I admit it. I am a sad sub species of humanity. I obviously live in non-cool places and associate with pratts and plonkers. Here it is, this is my confession, it's coming - damn this is not easy - exposing yourself to strangers (by which I mean strange coconut lobbing weirdos who're into greasy levin-bolts - yeuch, icky) ........................................... gogogogogogogogogogogogogogogogogogogogogogogogogo What is a MUD? What is a MUSH? What is FILK? and while you're about it; What is the meaning of life? Why is my hair brown and my sister's corn-blond? Why don't I like marzipan? Why did my mails from this morning take 6+ hours to reach the list? I know that one, that nice Mel lady explained it all to me a couple of days ago. There, I teeter on the brink of hip cooldom - all I need is guidance and advice from the great ones who know, and I too can join the world. I quite like Hawaiin Tropic sun tan lotion which is coconutty and greasy - does that count? Debbi (about to hightail it outta here - it's Friday!!!! (<- 4) - 'n prettige weekend as us dutch speakers say) ******************************************************************************* * Pets are always a great help in times of stress. And in times of * * starvation too, o'course. * * Terry Pratchett, Small Gods * ******************************************************************************* ------------------------------ Date: Fri, 12 Jan 1996 15:38:26 +0000 (GMT) From: jc-+AT+-crosfield.co.uk (Jerry Cullingford) To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Urtho/reincarnation Message-ID: <9601121538.AA16251-+AT+-crosfield.co.uk> Seanna wrote: > Actually, you do. Also, I totally agree. Should we have a vote on > this list on who Urtho reincarnated to (Van, Firesong or no one?) > Put me down as favouring "no one" - I don't believe there's a massive shortage of good guys either :-). However, if we were speculating on likely candidates, I'd suggest Tremayne (and maybe Karal) as possibilities... [Minor spoilers for the Storms books following...] [You have been warned!] ...OK. Tremayne because he's a reasonable mage, a good commander, and now he's having to deal with the problems Urtho conveniently avoided by being dead at the time :-). This would make for a nice karmic resonance - coming back to deal with unfinished business, and maybe help clear up the mess. Karal as a lower probability, simply because he's obviously destined for *something* major and looks like being a key part of the solution. But I still expect that we aren't going to see an obvious, revealed-in-the-book reincarnation. Whoever it was wouldn't know, and there's no one around to recognise him anyway [barring timehopping characters in from the Gryphon books], and it's not relevant to anything current anyway :-). -- _|_ / | Jerry Cullingford jc-+AT+-crosfield.co.uk (Work) \_|_ jc-+AT+-selune.demon.co.uk (Home) \__/ Hemel Hempstead, UK jerry-+AT+-shell.portal.com (alternate) ------------------------------ Date: Fri, 12 Jan 1996 16:26:29 +0000 (GMT) From: jc-+AT+-crosfield.co.uk (Jerry Cullingford) To: mercedes-lackey-+AT+-vanyel.herald.co.uk Subject: Re: Too Much Misty & Queens Own Message-ID: <9601121626.AA16958-+AT+-crosfield.co.uk> Seanna writes: > Are you serious?! Juries and appeal courts are internationally > accepted. The UN declaration of Human Rights requires them. The > point isn't that it should be easy for the criminal to get loose. The > point is that the judge might be wrong. Your suggestion of the Herald > acting as prosecutor, judge and head-man requires that Herald to be > infallible, totally impersonal (why did you think judges can't judge > in personal cases?) and _to_be_perceived_that_way. Heralds aren't, > and can't be, any of those things. Hmm. They can certainly get pretty close: infallible: Truth spell will demonstrate, publically, what a witness believes to be the truth. In the case of a suspect, that boils down to "I did/didn't do it". This works *better* than real world systems, except where what the suspect believes is incorrect, where you're probably no worse off - other witnesses would probably point out cases where this might be a possibility. impersonal: Which is why they rotate heralds - and if judges won't participate in personal cases, you can bet heralds wouldn't either. seen to be: Well, truth spell is publically visible, and the companions wouldn't stand for any messing around, so that should take care of that. > Also, we have laws that guarantee us immunity of the body. The > requirements for the police right to body-search and strict. How much > more sacrosanct should our minds be? The Herald can't just go around > raping away people's thoughts. From what I can remember, this doesn't change - subjection to truth spell is either voluntary (as in the case of the innocent trader accused of murder) or after other evidence suggests a likely involvement - and again, the companions guarentee the herald isn't going to abuse the truth spell. And the heralds may be a sort of appeal/higher level court anyway - I don't think *every* case goes to a herald - I thought it was just the more serious or unclear ones. > About death penalty: I've argued about this, a lot, with my friends. > I'd say that the risk of executing the wrong person is a real-world > reason against it. However, I don't think 40 years in jail is a much > better option. Thus we might discuss the question whether, in an > optimal world, death penalty would be just. Should someone who kills > be killed himself? That is the primary question. A tricky question - however, we can safely say that in Misty's world it is a generally acceptable (and approved of by at least one deity) thing to do - As examples, consider Tarma's revenge (actively supported by the Star-eyed), several of the T&K stories, The Tayledras/Shin'a'in attitude to persistant trespassers, and so on. -- _|_ / | Jerry Cullingford jc-+AT+-crosfield.co.uk (Work) \_|_ jc-+AT+-selune.demon.co.uk (Home) \__/ Hemel Hempstead, UK jerry-+AT+-shell.portal.com (alternate) ------------------------------ Date: Fri, 12 Jan 1996 16:36:55 GMT From: mel (Melanie Dymond Harper) To: mercedes-lackey Subject: ADMIN: alternate reading list page Message-ID: <9601121636.AA27523-+AT+-vanyel.herald.co.uk> Those of you who've been on the list a while may remember that Tamra Hart had started an 'alternative reading list' Web page -- i.e. something along the lines of "If you like Misty's books, you might also like Y". She doesn't have time to maintain it any more (and, indeed, has left the list due to that same lack of time), but would be happy to hear from volunteers who would like to take it over. Qualifications: I'd prefer it went to someone who had been on the list for several months or more, since such a person is more likely to remember the conversations which have gone on about such topics. If the person who takes it on wishes to produce an ASCII version as well, I think it could become an interesting/useful part of the FAQ... If you're interested, send mail to me -- not the list! -- and I'll sort it out with you. There is no reason why two or more people couldn't do it. Cheers Mel. ------------------------------ End of MERCEDES-LACKEY Digest 311 *********************************