[LMB] graphic art
paal at filker.org
Sat Sep 5 14:41:29 BST 2015
I doubt those are the covers of the future--there's a new smartphone out
with a extremely high resolution display (probably a lot higher than
whatever most of the people here are reading the List emails on), meaning
fine details will show up and nuances in imges.
Those grapic design covers to me look like the computer equivalent of crude
stick drawings, and I've never liked stick drawings.. if there are going to
be simplified icon-type images, I would much prefer things with curvilinear
style, flowers with color gradations in high contrast with intense to much
less intense variation (even if there is only one color).
The human vision system does edge-sharpening. E. g. there's something
called "Mach banding" which creates visual artifact of what looks like
banding, even though the color gradation is really continuous. The vision
system also creates spurious lines, due to edge-sharpening, or people seeing
lines which aren't there. I think that that sort of thing, is one of the
reasons why I don't like the graphics I mentioned not liking.
Higher resolution displays mean that those look-crude graphics images will
probably look even uglier!
From: M. Haller Yamada
Sent: Saturday, September 05, 2015 04:04 AM
To: Discussion of the works of Lois McMaster Bujold.
Subject: Re: [LMB] graphic art
Hmmm, these are the covers of the future. I wonder how sepia (Vorkosigan
brown) and cream would show up in the thumbnails.
It helps a lot with iconic images, though, to be so simplified.
For Shards, a broken heart being mended (how does one mend glass, anyway?
For Barrayar, a swaddled baby balanced on/over a sword?
For Warrior's Apprentice, a rocket ship heading outward? Or a crowd of
people looking at an iconic person behind a pulpit/podium? (I think that
about how Miles learns that war and military isn't so much about valor and
weapons, but is more about managing people.)
Falling Free could be one of those International Symbol people with four
each holding a tool (construction, gardening, medical and maybe music?).
Designing very very simple covers has to be at least 10 times harder than
traditional SF cover . . . .
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