[LMB] Sharing Knife: Beguilement - Pt 2

Gwynne Powell gwynnepowell at hotmail.com
Tue Jan 22 07:12:19 GMT 2019



Glassforge, the epitome of civilisation: It has glass!  Brick roads!
And it has a few people with long memories, like the innkeeper who
put it in his will that Lakewalkers stay there for free. The Lakewalkers
have just risked their lives to save these people, and they still have to
beg for people to repair their leatherwork, etc. Lakewalkers aren't
popular.

And we see that there's not only a rift between Lakewalkers and Farmers,
there's also very little information. Fawn has so much to ask, it's obvious
that most Farmers know very little about malices, etc - and that Lakewalkers
deliberately keep most of that information secret.

We get the origin story - the sorcerers, the wars, and now the descendants
scrabbling to atone for the sins of generations long gone. And they don't
seem to resent it, it's just their job, their place.

The gods are gone - but there's evidence that they did interact before the
wars. Is there something that's cut them off, some field effect or evil of the
malices? Are the malices parts of a god? SO many questions, and none of them
know the answers, or even speculate much, about that previous time. Are the
malices all echoes of one person, all trying to achieve whatever was his final
goal? After they finish their mines and their platforms, would they get to a
point where they've done it and stop? Maybe the Lakewalkers are extending
this time; if a malice was allowed to finish its task then the danger would be
gone? Or not, of course.

There's such a difference between Lakewalker and Farmer sexual politics.
Fern is still smarting about the slut comment from Sunny-the-jerk. But when
Dirla takes two men into her room the others just think that she has a
generous spirit. Of course, the ability of women to control their fertility
is a massive factor in this. Taking away the fear takes away the pressure, and
the reason for the social control.

Dag and Fawn obviously have a thing for each other. And Mari, who is really
nice and who obviously cares about Dag, tries to stop it. Doesn't work.

Fawn's learning a lot, but Dag just doesn't even try to explain Razi and Utau.

Fawn hasn't got much useful experience at this, so she's happy to let Dag
take the lead. Not to lie there passively, though - she'll watch and copy.
Fawn wants to learn, always, and everything.

More Dag wisdom:  “Reach for lightness, bright Spark. You do not betray your sorrow to set it aside for an hour. It’ll be waiting patiently for you to pick it up again on the other side.”
“Time wears grief smooth like a river stone. The weight will always be there, but it’ll stop scraping you raw at the slightest touch. ..."

They have their interlude, described in a fair amount of detail - and it's
necessary detail. Fawn gets a new perspective on her body and her world,
and one of the best moments, for her, is when he tells her that,
"You may have been starved of information, but your wits are as sharp as a blade."

Fawn's been told so often, for so long, that she's stupid and asks too many
questions. Dag sees her as fiercely smart and determined to learn, she
loves that acceptance.

I have to say, I think the sex scene is hilarious, the way Fawn approaches it
as an experiment: What happens if you do this.... and this... If I liked this, then
he might like it too... now what happens if you do this and that together....
It all seems to work pretty well. It's one of the most joyous sex scenes I've
read, they're both just so happy to experience each other.

Next morning, it's sad that Dag has to remind himself not to look so happy.

We see another of Fawn's talents: she makes friends easily. She's popular with
the Lakewalkers, previously she was happily chatting and helping out in the
kitchen. She's good with people.

Dag tells Fawn that the friendly patrollers are one thing, camp is different.
He's set a record for staying out on patrol, away from home. There's been
a few comments about his mother - not pleasant ones, and that he likes
Mari best of all his family, but that sets the bar pretty low. Just a few
warnings about what's to come.

It's fun to see Dag being happy. He's almost goofy with joy, so different
from the dour Old Patroller he's been up to now.

Fawn explores Glassforge, always asking and learning. Dag opens up to
all this new information, he starts to pay more attention to the world
than he has for a long time. And he starts to notice how ground changes
when the craftsmen work on raw materials to make glass, etc.

And Fawn asks questions about ground and groundwork, things Dag
has never thought about. If ground changes when you work with
items, can you change things just by manipulating their ground?





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