[LMB] OT: Puzzles
sturmvogel66 at gmail.com
Tue Jan 11 15:01:11 GMT 2022
Sounds like Randall Garret's Lord Darcy series. Clever locked-room
mysteries that used generally used science(!) to explain the crimes in a
world of magic. All the magical elements were explained to the reader so
they could figure out the mystery for themselves.
On Tue, Jan 11, 2022 at 1:45 AM Raymond Collins <rcrcoll6 at gmail.com> wrote:
> There were a series of mysteries that took place in a fantasy universe. The
> writer discussed how he had to create a set of rules. One story had a
> victim being propelled out of a second story window by a ball of light. And
> yet, No evidence of magic being used in his murder.
> On Mon, Jan 10, 2022, 1:36 PM Joel Polowin <jpolowin at hotmail.com> wrote:
> > Howard Brazee <howard at brazee.net> wrote:
> > > A requirement for all mysteries is for the reader to know the rules.
> > > In F&SF, those include the rules of how that universe works.
> > Or at least that's what is now considered appropriate for a "fair"
> > mystery, one in which the reader has a chance to solve the puzzle along
> > with the detective / protagonist. I seem to recall Asimov describing
> > that while writing about some of his own stories. Most of the Sherlock
> > Holmes stories are resolved with information that isn't given to
> > the reader until Holmes explains things after the arrest, and I tend
> > to think of them as adventures rather than mysteries on that basis.
> > "I observed that the stone of the bridge had been chipped" and so on.
> > Joel
> > --
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